Cara mendapatkan dark knight di final fantasy tactics

Fans of tactical RPGs may fondly remember Square Enix's Final Fantasy Tactics for its unique take on the genre. After all, the publisher does add a lot of signature Final Fantasy themes to a unique story set in FF12's Ivalice. In addition, the game's compelling narrative and interesting gameplay options make it a memorable title despite its 1997 release.

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Some fans may highly recommend this game as one of the best in the genre. However, for Final Fantasy fans picking up Tactics, the straightforward yet deep customization system might become overwhelming at first. Which Final Fantasy Tactics Jobs are the best?

Updated on May 8, 2022, by Rhenn Taguiam: With the recent release of Stranger Of Paradise: Final Fantasy Origin taking the Final Fantasy franchise further into action territory, and with Final Fantasy 16 likely to keep FF7 Remake’s blend of tactical action, fans of classic Final Fantasy games might be clamoring for a return to the franchise’s turn-based RPG roots. Thankfully for players, avid fans of the franchise can skip older titles in the franchise and head straight to Final Fantasy Tactics for equally-engaging tactical gameplay paired with an equally compelling narrative. And with the classic game possibly featuring the most number of Jobs across the franchise, both series newcomers and franchise savants might want to see a more medieval fantasy take on some fan favorites - and with some acclaimed Jobs being must-picks in the game.

15 Onion Knight

Final Fantasy Tactics Onion Knight

Players who love Final Fantasy will recognize the Onion Knight Job class. In Tactics, the Job stays true to its nature of being more of a wildcard, either being super strong or extremely weak. Moreover, the Onion Knight has a steep leveling curve that could impede a party's progress. For instance, players unlock the Onion Knight if they have Squire 6 and Chemist 6. However, they only level up the Onion Knight Job by mastering two Jobs, meaning they can unlock the last Onion Knight level by mastering 14 Jobs, with certain Jobs not counting.

Moreover, the Onion Knight has strange caveats. For instance, they don't have "real" abilities and can't equip any abilities, including summons. They can, however, wear all kinds of equipment including their exclusive Onion set.

14 Arithmetician

Final Fantasy Tactics Arithmetician

Arithmetician is a specialized spellcaster that can imbue special conditions to spells they cast. This ability immediately makes Arithmeticians quite the curious class to pick. After all, a simple tweak to their ability can insta-kill opponents. Unfortunately, they do have a low Magick Attack and are one of the slowest spellcasters.

Players should skip the Arithmetician not because the Job is inefficient, but because the Arithmetician takes quite a bit of skill to control, which might not be worth the while for players who simply want to enjoy the game. Thankfully, the Arithmetician becomes easy to access for characters who specialize in spell-casting, as this unlocks when a character is White Mage 5, Black Mage 5, Mystic 4, and Time Mage 4.

13 Dragoon

Final Fantasy Tactics Dragoon

Fans of Final Fantasy become familiar with the Dragoon very early on in previous titles, as these dragon-themed lancers can Jump and thrust their spears into opponents with terrifying efficiency. They return in Tactics, this time a specialized Job class, alongside their Jump ability. As such, they can walk on any tile with Ignore Elevation, albeit still vulnerable to traps, sand, and water. Unfortunately, the Dancer and Bard's Fly ability easily outclasses the Jump mechanic in this regard.

Moreover, despite the efficiency of spears in the game, the best spears for Dragoons can't be found in shops, and players need access to the Archer and Thief Jobs to tap into Dragoon. Unfortunately, the lackluster performance of Archers and Thieves as ranged and melee classes, respectively, make the Dragoon a poor investment.

12 Archer

Final Fantasy Tactics Archer

Players who want a more ranged physical class in Tactics would likely choose an Archer for their future skirmishes. Their Aim actions delay their action for quite a stronger attack. Moreover, the Concentrate support ability makes their attacks unblockable when hit.

Unfortunately, the first of the Archer's blunders comes with the fact that their Aim loses its value if enemies move out of their tiles, as arrows don't follow their targets. And bows by nature remain inferior to stronger guns, making Archers obsolete in the late game.

11 White Mage

Final Fantasy Tactics White Mage

Aside from the Black Mage, the White Mage remains one of the most iconic Final Fantasy Jobs out there. As such, it's no wonder the white-and-red garbs of the White Mage make a presence in Tactics. Moreover, they serve as a specialized Job for the Chemist. At its core, the White Mage serves as a great support Job, thanks to the defensive nature of White Magic. Unfortunately, their charge times do become a hindrance to more tactical groups.

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The White Mage becomes a skippable Job if players already have access to characters with strong healing abilities but are also strong fighters, such as the Samurai and the Monk.

10 Black Mage

Final Fantasy Tactics Black Mage

Who better to serve as the most powerful spellcasters in the game than those who specialize in deadly spells, and especially one of the most iconic Jobs in the series? Thanks to the Black Mage, players have access to early-level offensive spells, and at the same time can grow into the late-game with access to the game’s most powerful attacks. Thanks to their inherent ability to boost their overall Magic Attack, the Black Mage can grow into an OP Job in no time.

Despite being one of the most basic Jobs available at the beginning portions of the game, the Wizard is perhaps the best spellcaster available in terms of pure offense. Stats-wise, the Wizard already has an incredible Magic Attack, and the existence of both equipment and passives that boost Magic Attack make deadly spells even deadlier at the hands of this spellcaster. Most importantly, Wizards have access to Flare - something that can easily kill foes (even bosses!) with no existing counter.

9 Summoner

Final Fantasy Tactics Summoner

For the Summoner, why even rely on their own magical abilities when they can summon espers to do things for them? They are by nature a hybrid offensive and defensive spellcaster, depending on the kind of monsters that they summon on the battlefield. With this in mind, they boast the second-highest magical DPS in the game, second only to the Black Mage.

While they’re not as potent as Wizards in terms of base spellcasting power, their main strength lies not necessarily in their offensive capabilities but in what their summons can offer. Essentially one of the best anti-mob Jobs, the Summoner’s summons not only deal massive damage but can also separate allies from enemies, making them very safe to use. Perhaps their largest caveats would be their relatively lower speed, lower unlocking speed, and lower overall Magic Attack.

8 Oracle

Final Fantasy Tactics Oracle

Also known as the Mystic, the Oracle is a spellcasting Job with an emphasis on inflicting various status ailments with their various spells or even buff allies in times of need. It’s perhaps their Mystic Arts that bestows various disadvantages that can ruin the opponent’s day, especially when things such as Silence can stop pesky spellcasters from using powerful abilities

Perhaps one of the more underrated Jobs in the game, the Oracle has access to a lot of great spells such as Paralyze, Petrify, and Sleep that can tear through random foes much faster. Moreover, Life Drain is a great tool to keep when facing bosses due to its sheer practicality. Their true weakness lies in their lack of early-game DPS and their inaccurate attack statuses.

7 Geomancer

Final Fantasy Tactics Geomancer

Master of the elements, the Geomancer remains one of the most defense-intensive Jobs in the game. They have access to Geomancy that allows them to use the earth itself to obliterate enemies and even bestow disadvantages to them. Depending on the spell, Geomancy can manipulate the environment to the advantage of the party.

While the Geomancer isn’t as much of a well-known Job compared to others, their middling attributes make them a safe Job to learn. Not to mention, their impeccable buffing nature makes them a must-have. For instance, their Attack Up buff is a necessary buff for any big damage dealer in a party, making the Geomancer’s assets quite important for players who want to pull off high damage numbers.

6 Knight

Final Fantasy Tactics Knight

Considered the first “physical” Job in the game, the Knight is often a gateway for players to unlock other Jobs like the Monk, and may even unlock other Jobs like the Samurai. Their Rend is the Job’s best asset, being capable of bestowing disadvantages to the enemy. Combined with the Ninja’s Dual Wield, the Knight can potentially Rend two different (or twice of the same) attributes at the same time.

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While basic in terms of offerings, the Knight easily becomes one of the best tanks in the early game and has potential in the late game with their decent HP, evasion, and break skills. However, their biggest weaknesses lie in their rather low movement, slower speed, and lack of ranged options.

5 Time Mage

Final Fantasy Tactics Time Mage

Players who want to try a strong spell-casting Job should master the Black Mage first and then progress into the Time Mage. Granted, the Black Mage boasts the highest base magick attack of any early-game spellcaster. However, they do have an innate disadvantage given their squishiness and charging times. However, a Time Mage compensates for these flaws by providing time-based magick, such as Immobilize, Quick, and Haste.

Time Mages provide immense support on the battlefield with Teleport and Mana Shield. The latter serves as a decent shielding spell for characters, and Teleport essentially lets the party bypass obstacles around the map. While Teleport has a chance for failure, Time Mage's speed-based abilities can still help other heavy-hitters in the party finish the battle quickly.

4 Monk

Final Fantasy Tactics Monk

Despite its presence in the early game, the Monk fights toe-to-toe even with Special Jobs introduced later in the story. Thanks to its decent range of melee attacks and healing, the Monk becomes a great primary class. Players will instantly notice its wide range of physical attacks, ranging from AOEs to quick strikes. Moreover, Monks rely on their quick-striking abilities, with Hamedo and Counter potentially helping the Monk make attacks before and after an enemy hits them.

Monks also shine in terms of their support abilities. Lifefront enables them to heal while moving, and magicks such as Chakra and Revive allow them to act as secondary healers especially when primary healers are down.

3 Samurai

Final Fantasy Tactics Samurai

Tactics' Samurai shines thanks to its decent stats and extremely useful kit. Moreover, its special skill Iaido allows the Samurai to not just deal damage to foes but also grant heals and buffs to allies around them, like a Paladin. Players who study the Samurai well will realize that Shirahadori, a defensive skill, can become an instant-block skill with high enough Bravery.

As such, the Samurai becomes an efficient melee fighter thanks to its impressive arsenal of AOE damage and buffs. The Samurai may also become a great partner to a ranged class or a magick class.

2 Chemist

Final Fantasy Tactics Chemist

Despite other unlockable classes players get in the long run, Chemists in Tactics can dominate support. Parties who don't want to solely depend on healing magic can trust the Chemist with their diverse range of abilities. In essence, most Chemist abilities enable them to use a wide range of items in the player's main inventory. Given their instant effects and 100% hit rate, entire parties can get decent heals and buffs provided players have the right tools in their inventory.

Reaction and Support abilities such as Auto Potion, Reequip, and Throw Items make the Chemist extremely versatile when paired with other Jobs. Auto Potion triggers heal when Chemists lose HP, for instance.

1 Squire

Final Fantasy Tactics Jobs

RPGs with "starting" classes usually make them jumping-off points towards more specialized classes. In Tactics, characters start as Squires before choosing a specialist Job, transforming them into traditional DPSs, Tanks, and Healers. Interestingly, unlike other starting classes, Squires actually pack punches with the right setup.

For instance, the Squire's Focus ability can give the character +1 Physical Attack (PA) that lasts the entire battle. This buff transforms the character into a beast in long battles, as spamming Focus means potentially dealing massive critical against stronger enemies. Moreover, Focus combined with Gained JP Up increases Job Points the character earns.